VoxPop, Parsons D+T

Voxpop is a tool to analyze and visualize emotional sentiment in comments from the New York Times API. Working with Zeke Shore, we are completing the project as a combined Senior Thesis for Parsons Design + Technology. In addition to participating heavily in conceptualization, I have been responsible for implementing Voxpop's software, consisting of a Python driven backend and engine, and a HTML5 and CSS3 AJAX frontend.

More information can be found at http://typeslashcode.com/voxpop/.

2010

Tools: Python, Natural Language Toolkit, Web.PY, CouchDB, Memcached, Beanstalkd, Amazon WebServices, HTML5, CSS3, Canvas, Javascript, jQuery

WealthOne Solutions LLC, Frontend Architect

As a early member of the team at WealthOne Solutions, I helped implement an entirely decoupled AJAX-driven frontend that interacts with a fully REST-compliant backend. As Frontend Architect, I helped coordinate our UX-driven design with the backend requirements that it created. The software I have helped create is aimed at the Wealth Management enterprise market and is poised to dominate it's competitive offerings.

2010

Tools: HTML, CSS, Javascript, jQuery, omniGraffle, SVN

Make History, National 9/11 Memorial & Muesum

Working with Local Projects, a new media design firm that focuses on storytelling and museums, I helped create Make History, for the National September 11 Memorial and Museum. Make History is a content submission and visualization site built around an interface that allows uses to place images over a Google Streetview and position them exactly how they were taken. The site consists of a submission process, a rich front end visualization, static HTML pages, and an admin interface. I completed nearly all of the HTML, CSS, and Javascript/jQuery programming, interacting with Google Maps and geocoder, Cloudmade Web Maps Lite, and SWFUpload, among other components.

The project can be found at http://makehistory.national911memorial.org/.

2009

Tools: HTML, CSS, Javascript, jQuery

FlickrTourGuide, Parsons D+T

FlickrTourGuide is a tool that uses geo-tagged photos from Flickr to create an ad-hoc directory of interesting places. Using a variety of data-sources and processing methods, FlickrTourGuide will use the density of photos in any given area to reveal interesting places. The application will exist as an iPhone application.

My final presentation about FlickrTourGuide can be downloaded here.

2009

Tools: PHP, Javascript, MySQL, Objective C, Cocoa, Google Maps API, Flickr

GhostMapper, area/code

As an intern at Area/Code, a bespoke games company in Downtown New York City, I developed a design tool for a location-based iPhone game developed in partnership with ngmoco:). The game mechanic involves hunting for ghosts, half of which are tied to geo-locations. I developed a webbased mapping tool that allows the game’s designers to place ghosts on a global level, and a local level. The values are automatically saved to a database to be later incorporated into the game.

2009

Tools: CSS, Javascript, PHP, MySQL, Google Maps API

Strawberry Banana

I developed a promotional site for Nick Koenig’s short film Strawberry Banana. The film received post-production funding from Warner Brothers, and was premiered at the National Arts Club on April 9th, 2009. I worked closely with the filmmaker to develop a hard to forget presentation that fits the film’s context. The site takes a ‘naive’ retro inspired aesthetic driven by heavy use of dithered animated GIF graphics.

The project can be viewed at http://www.strawberry-banana.com/.

2009

Tools: Photoshop, CSS, PHP, Javascript

Aphex Twin Music Video, Parsons D+T

I created music visualization software as a final project for Making Things Move, a class within the Design + Technology department at Parsons School of Design taught by Zach Leiberman and Ayah Bdeir. The software is written in OpenFrameworks, a C++ framework for graphics programming. While the software can be used to visualize any MP3, a little bit of testing led me to settle on Aphex Twin’s Flim. The project incorporates FFT analysis, a frame buffer, OpenGL, and additive blending. The project has found lots of acclaim on Vimeo where I posted it for my class.

The video can be viewed on Vimeo.

2008

Tools: OpenFrameworks, C++, OpenGL

FamousAndrew.com, Parsons D+T

FamousAndrew is a project completed for Internet Famous, a class taught by Jamie Wilkinson within the Design+Technology program at Parsons School of Design. The class is graded on how much “Internet Fame” each student can achieve over the course of the semester. My attempt involved creating a site where people can submit suggestions for videos that I could create, and vote on previous suggestions. Each week, I took the top suggestion and made a video. Over the four weeks that the project was live I made a series of humorous, and often demeaning videos. The project has been featured on Current.TV, Gawker.com, HipsterRunoff.com, and Wired.com.

The project can be viewed at http://www.famousandrew.com/.

2008

Tools: Photoshop, AfterEffects, Final Cut Pro, CSS, Javascript, PHP, MySQL

RealTalk

I developed a prototype forum system to support an innovative information display for RealTalk, an early phase startup. I developed a threaded conversation system and incorporated dynamic flash components, working closely with RealTalk’s management team to rapidly and effectively prototype the startup’s concept.

2008

Tools: Javascript, CSS, PHP, MySQL, ActionScript 3

Trees, Parsons D+T

I conceptualized and constructed “Trees” for the Design and Visual Thinking class at Parsons School of Design. The assignment was very open ended and I chose to explore my love of nature -- an element of me found quite unfulfilled since my recent move into New York City. I wanted to somehow bring nature to the desk, while providing information. A set of pop-up trees seemed perfect. The trees are printed on cardstock, and laser-perforated to allow them to be punched out and assembled to stand up. The cover is wood veneer.

2007

Tools: Photoshop, Illustrator, Corel Draw, Universal Laser Cutter

Invisible Threads: Double Happiness Jeans

Double Happiness Jeans is a project in collaboration with Jeff Crouse and Stephanie Rothenberg, initiated while I was an intern at Eyebeam Atelier during the summer of 2007. The project involves a factory built in Second Life where avatars work to produce real life jeans. The project explores the idea of telematic manufacture, or the idea that workers at remote locations can use manufacturing equipment. The Double Happiness Jeans factory presents one possibility for telematic manufacture.

Working at an assembly line, each worker is responsible for selecting one attribute for the currently manufactured pair of jeans. At the end of the assembly line, the attributes are sent to a computer containing an Adobe Script and connected to a large format printer. The Adobe Script assembles a Photoshop file with each attribute selected on the assembly line represented. The file is then sent to a wide format printer to be printed on textile. The textile is then cut and glued to complete the assembly process. I was responsible for scripting the factory within Second Life, as well as final assembly of jeans while the factory operated as a part of New Frontiers at Sundance Film Festival in January 2008.

The project can be viewed at http://www.doublehappinessjeans.com/.

2007

Tools: Photoshop, Illustrator, Corel Draw, Universal Laser Cutter

Current.TV Feature, FamousAndrew

2009

Turbulence Art Grant Recipient, A.B.S.M.L.

2009

Vimeo Staff Picks, Aphex Twin 3D

2009

Eyebeam Summer School, Lecturer

2008

Interactivos@Eyebeam, Official Participant

2009

HTML5, CSS3, JavaScript, PHP, MySQL, AJAX, Python, Processing, C++ (openFrameworks), Ruby, Actionscript 2/3, LSL, XML

Code

jQuery, Natural Languge Toolkit, Web.PY, Apache, Memcached, CouchDB, Beanstalkd, Amazon Web Services, Adobe Suite, Subversion, Basecamp, FinalCut Pro, xCode, Wordpress, MediaWiki, Microsoft Office, OS X, Windows, UNIX

Software

My predominant interest lies in developing compelling systems and situations with the technology that fills our lives. From location based applications that know your current activity, and modify their actions accordingly, to services that help aggregate the social data from the networks where our identity exists, I beleive that new technologies enable new ways of living.

I enoy the challenge of programming, the satisfaction of making things work, and hold a strong aversion to the phrase “It cannot be done.” Additionally, I am a strong team leader, often taking charge of a group effort to effectively organize and coordinate roles.

In addition to my love of computers, I also love the outdoors. I am an avid cyclist and skiier, and do my best to balance time outside with my school and work load.